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  1. A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function h(u,t) that estimates the shortest distance from any input node u to the destination t. Traditionally, heuristics have been handcrafted by domain experts. However, over the last few years, there has been a growing interest in learning heuristic functions. Such learned heuristics estimate the distance between given nodes based on "features" of those nodes. In this paper we formalize and initiate the study of such feature-based heuristics. In particular, we consider heuristics induced by norm embeddings and distance labeling schemes, and provide lower bounds for the tradeoffs between the number of dimensions or bits used to represent each graph node, and the running time of the A* algorithm. We also show that, under natural assumptions, our lower bounds are almost optimal. 
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  2. We propose data-driven one-pass streaming algorithms for estimating the number of triangles and four cycles, two fundamental problems in graph analytics that are widely studied in the graph data stream literature. Recently, Hsu et al. (2019a) and Jiang et al. (2020) applied machine learning techniques in other data stream problems, using a trained oracle that can predict certain properties of the stream elements to improve on prior “classical” algorithms that did not use oracles. In this paper, we explore the power of a “heavy edge” oracle in multiple graph edge streaming models. In the adjacency list model, we present a one-pass triangle counting algorithm improving upon the previous space upper bounds without such an oracle. In the arbitrary order model, we present algorithms for both triangle and four cycle estimation with fewer passes and the same space complexity as in previous algorithms, and we show several of these bounds are optimal. We analyze our algorithms under several noise models, showing that the algorithms perform well even when the oracle errs. Our methodology expands upon prior work on “classical” streaming algorithms, as previous multi-pass and random order streaming algorithms can be seen as special cases of our algorithms, where the first pass or random order was used to implement the heavy edge oracle. Lastly, our experiments demonstrate advantages of the proposed method compared to state-of-the-art streaming algorithms. 
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  3. We present a sublinear time algorithm that allows one to sample multiple edges from a distribution that is pointwise ε-close to the uniform distribution, in an amortized-efficient fashion. We consider the adjacency list query model, where access to a graph G is given via degree and neighbor queries. The problem of sampling a single edge in this model has been raised by Eden and Rosenbaum (SOSA 18). Let n and m denote the number of vertices and edges of G, respectively. Eden and Rosenbaum provided upper and lower bounds of Θ^*(n/√ m) for sampling a single edge in general graphs (where O^*(⋅) suppresses poly(1/ε) and poly(log n) dependencies). We ask whether the query complexity lower bound for sampling a single edge can be circumvented when multiple samples are required. That is, can we get an improved amortized per-sample cost if we allow a preprocessing phase? We answer in the affirmative. We present an algorithm that, if one knows the number of required samples q in advance, has an overall cost that is sublinear in q, namely, O^*(√ q ⋅(n/√ m)), which is strictly preferable to O^*(q⋅ (n/√ m)) cost resulting from q invocations of the algorithm by Eden and Rosenbaum. Subsequent to a preliminary version of this work, Tětek and Thorup (arXiv, preprint) proved that this bound is essentially optimal. 
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  4. We consider the problem of sampling and approximately counting an arbitrary given motif H in a graph G, where access to G is given via queries: degree, neighbor, and pair, as well as uniform edge sample queries. Previous algorithms for these tasks were based on a decomposition of H into a collection of odd cycles and stars, denoted D^*(H) = {O_{k₁},...,O_{k_q}, S_{p₁},...,S_{p_𝓁}}. These algorithms were shown to be optimal for the case where H is a clique or an odd-length cycle, but no other lower bounds were known. We present a new algorithm for sampling arbitrary motifs which, up to poly(log n) factors, is always at least as good, and for most graphs G is strictly better. The main ingredient leading to this improvement is an improved uniform algorithm for sampling stars, which might be of independent interest, as it allows to sample vertices according to the p-th moment of the degree distribution. Finally, we prove that this algorithm is decomposition-optimal for decompositions that contain at least one odd cycle. These are the first lower bounds for motifs H with a nontrivial decomposition, i.e., motifs that have more than a single component in their decomposition. 
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  5. We present a sublinear time algorithm that allows one to sample multiple edges from a distribution that is pointwise ϵ-close to the uniform distribution, in an amortized-efficient fashion. We consider the adjacency list query model, where access to a graph G is given via degree and neighbor queries. The problem of sampling a single edge in this model has been raised by Eden and Rosenbaum (SOSA 18). Let n and m denote the number of vertices and edges of G, respectively. Eden and Rosenbaum provided upper and lower bounds of Θ∗(n/ √ m) for sampling a single edge in general graphs (where O ∗(·) suppresses poly(1/ϵ) and poly(log n) dependencies). We ask whether the query complexity lower bound for sampling a single edge can be circumvented when multiple samples are required. That is, can we get an improved amortized per-sample cost if we allow a preprocessing phase? We answer in the affirmative. We present an algorithm that, if one knows the number of required samples q in advance, has an overall cost that is sublinear in q, namely, O∗(√ q · (n/ √ m)), which is strictly preferable to O∗(q · (n/ √ m)) cost resulting from q invocations of the algorithm by Eden and Rosenbaum. Subsequent to a preliminary version of this work, Tětek and Thorup (arXiv, preprint) proved that this bound is essentially optimal. 
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  6. Counting and uniformly sampling motifs in a graph are fundamental algorithmic tasks with numerous applications across multiple fields. Since these problems are computationally expensive, recent efforts have focused on devising sublinear-time algorithms for these problems. We consider the model where the algorithm gets a constant size motif H and query access to a graph G, where the allowed queries are degree, neighbor, and pair queries, as well as uniform edge sample queries. In the sampling task, the algorithm is required to output a uniformly distributed copy of H in G (if one exists), and in the counting task it is required to output a good estimate to the number of copies of H in G. Previous algorithms for the uniform sampling task were based on a decomposition of H into a collection of odd cycles and stars, denoted D∗(H) = {Ok1 , ...,Okq , Sp1 , ..., Spℓ19 }. These algorithms were shown to be optimal for the case where H is a clique or an odd-length cycle, but no other lower bounds were known. We present a new algorithm for sampling arbitrary motifs which, up to poly(log n) factors, for any motif H whose decomposition contains at least two components or at least one star, is always preferable. The main ingredient leading to this improvement is an improved uniform algorithm for sampling stars, which might be of independent interest, as it allows to sample vertices according to the p-th moment of the degree distribution. We further show how to use our sampling algorithm to get an approximate counting algorithm, with essentially the same complexity. Finally, we prove that this algorithm is decomposition-optimal for decompositions that contain at least one odd cycle. That is, we prove that for any decomposition D that contains at least one odd cycle, there exists a motif HD 30 with decomposition D, and a family of graphs G, so that in order to output a uniform copy of H in a uniformly chosen graph in G, the number of required queries matches our upper bound. These are the first lower bounds for motifs H with a nontrivial decomposition, i.e., motifs that have more than a single component in their decomposition. 
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